AI Insights · Timothy · June 2024
Q2 2024 Round-Up: Android City Building Games in the US Market
Discover the latest trends in city building games on Android for Q2 2024. Sensor Tower data reveals the performance of the top games in the US.
The city building genre continues to captivate mobile gamers, and the second quarter of 2024 was no exception. Using data from Sensor Tower, let's delve into the performance of the top 5 city building games on the Android platform in the US.
ELECTRONIC ARTS' SimCity BuildIt showed fluctuating figures with weekly revenue starting at $106K, dipping to $66K mid-quarter, and then peaking at $175K towards the end. Downloads followed a similar variable trend, kicking off at 352K, decreasing to 174K in May, and then surging to 315K in the last week of June. Weekly active users saw a high of 3.67M at the beginning of April with a low of 2.74M in May, closing the quarter at 3.36M.
From Mars-Games, Isekai:Slow Life experienced its highest revenue of $157K in mid-April, declining to $38K by the end of June. Downloads showed a decreasing pattern from 166K to 37K, while weekly active users peaked at 446K in mid-May before settling at 372K.
Global City: Building Games by MY.GAMES B.V. had a revenue rollercoaster, starting at $54K, spiking to $127K in the second week of April, and later dropping to $20K in June. It hit a remarkable 1.35M downloads in May, but this figure declined to 285K by the quarter's end. Active users mirrored this trend, reaching a high of 1.69M in May and ending at 485K.
ELECTRONIC ARTS brought another strong performer with The Simpsons™: Tapped Out. Revenue began at $60K, and after some fluctuation, ended at $39K. Downloads were more consistent, with a peak of 751K in the last week of June. Weekly active users remained robust, starting at 6.74M and ending at 6.25M.
Lastly, Merge County from Microfun Limited had a unique situation with no recorded downloads for the entire quarter. Weekly active users started at 36 and dropped to 10 by the end of April. As revenue data started at $0 and ended at $0, it's clear that the game faced challenges this quarter.
For more in-depth insights on these trends and other mobile app data, Sensor Tower's full reports offer detailed analyses.